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  1. #1
    Join Date
    Jan 2003
    Posts
    13

    double sided polygons in 3d max?

    Is there a feature in max 6 that will turn a one sided polygon into a two-sided poygon?
    I thought that they added something like that in version 5, But I guess not eh.

  2. #2
    Join Date
    Mar 2002
    Location
    Herman Miller Aeron chair
    Posts
    14,523
    Read the Max FAQ
    Paul Holm
    Toronto

    Train by day, Joe Rogan podcast by night ... all day - Nick Diaz

  3. #3
    Join Date
    Jan 2003
    Posts
    13
    Thanks for the fast reply, unfortunatly, the FAQ's didn't help my problem. The only thing that related to my problem what that I should change my display modes. I did that and I still can't get 2-sided polygons.

    Any other suggestions?

    What I tried to do was delete half of a cylinder so that I could extrude the inside polygons, but there were no polygons there. I was thinking that it would be the same as maya, but I guess not.

    thanks for the help.

  4. #4
    Join Date
    Mar 2002
    Location
    Herman Miller Aeron chair
    Posts
    14,523
    - make sure you are using OpenGL
    - apply a 2 sided material
    Paul Holm
    Toronto

    Train by day, Joe Rogan podcast by night ... all day - Nick Diaz

  5. #5
    Join Date
    Jan 2003
    Posts
    13
    Kicka$$, It works now. Thanks for the help

  6. #6
    Join Date
    Feb 2003
    Location
    MY - KL
    Posts
    481
    i had the same problem with directX drivers. yes opengl worked but my card seems a bit slow with it. the way i do it is to turn off Backface Cull through object properties (rightclick the mesh > properties)
    :: zerobyte ::
    > 3ds max | combustion
    > visual.stimulant

  7. #7
    Join Date
    Jun 2002
    Location
    England
    Posts
    4,984
    Originally posted by tuckergr
    Kicka$$, It works now. Thanks for the help
    You want to extrude the inner polygons? Do as Paul says, but also flip the normals before you start extruding.
    (Retired)


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