I needed to rebuild my PC and because the MMO project uses a lot more than the BitBucket repository, I decided to start the project again and go really slow and try to get the most out of it - ie not just get the results on-screen but to understand the stuff in it.
I also decided to add in the best bits of the "Comprehensive ASP.NET MVC course", so expect some diversions along the way as they are added in to the website.
Video 3 - Setting up our Projects
* Bitbucket and Sourcetree are now more tightly linked allowing a fairly painless setup of your version control starting with linked accounts. Nice if you want to use Bitbucket.
* Since the vids, a few more versions of .net have become available. I decided to give 4.6.1 a try instead of 4.5.1 for the non unity projects. I remember trying that once before with some bad results. Let's see what happens this time especially in Photon differences between v3 and v4.
* Unity3d now creates a folder of your project name under the location. Odd but no big deal once you 'get' it. (I wish the Unity3d front end had a delete button.)
* Creating the web project in VS2015 was a little bit different. ASP.NET is a single option now. Once you hit ok you can tick the box to create an empty project as well as tick the MVC box.
* Visual Studio 2015 and Resharper now has TeamCity addins as well as .git pushes built in. I decided to ignore all that goodness until later. TeamCity has probably changed somewhat. Microsoft do push their own hosting providers a lot now.
* Resharper Options|General has a pull down to select where you store the cache. To get it the way Nelson has it, select "Solution Folder". Yep just so we can ignore the "_ReSharper.Caches" folder in the project it when we do a commit.