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  1. #1
    Join Date
    Mar 2014
    Posts
    108

    [RELEASED] Amplify Shader Editor - Node-based Shader Creation Tool - BETA 1


    Amplify Shader Editor is a node-based shader creation tool inspired by industry leading editors. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. AAA quality and flexibility at an indie affordable cost with the responsive customer support and short iteration times that you can always expect from Amplify Creations.



    Asset Store Page - Manual


    » » BETA 1 only price! « «

    Not all features are available during the BETA period. While in BETA 1 you can create and extend Surface Shaders, upcoming versions will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications. The price will increase with every major BETA update, buy it now at a reduced price and help shape the editor to your needs!

    Intuitive
    Focused on UX, the workspace is intuitive and familiar, clean, and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.

    Minimalist
    The toolbars and menus have been optimized in order to maximize the workspace area. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.

    Responsive

    Smooth interaction with fast response times, you are in control. Double-click an ASE Shader and it will instantly open it in the editor, double-click a Material using an ASE Shader and will automatically load both.

    Real-Time
    One-click shader and material updates, a LIVE mode is also available. Material adjustments are immediately visible directly in the viewport or inspector preview area.

    Open
    Fully customizable, it includes full source code and it’s open to user submissions. Nodes, improvements, fixes, or even plugins, your contribution and feedback is very valuable to us.

    Nodes
    ASE has a varied and growing node library. In addition to common nodes, it also includes several dedicated composite nodes. It’s a great way to easily achieve complex operations using less nodes. The node collection will continue to grow, more complex and advanced will be added in upcoming BETA updates. A full Node list is available in the Manual Page.

    Samples
    The ASE package includes several examples to get you started. You are free to modify and use any of the available shaders in your own projects, we will add more samples in future updates. We are open to user submissions, contribute today and your work could be featured in our site, Asset Store page or even the official package!


    We want your feedback!
    Help us shape your editor.


    Visit our website for additional information on all our products. Be sure to contact us if you run into any problems or if you have any questions regarding our products, we would be happy to help. You are all premium users to us, stay in touch, we would love to hear more about your work.

  2. #2
    Join Date
    Mar 2014
    Posts
    108

    YOUR SAMPLES FEATURED HERE
    Contribute today!

  3. #3
    Join Date
    Mar 2014
    Posts
    108
    NEW! Amplify Shader Editor Tutorial 1 - User Interaction [BETA 1]



    Amplify Shader Editor - Unity Asset Store

  4. #4
    Join Date
    Mar 2014
    Posts
    108
    Amplify Shader Editor Tutorial 2 - Material and Shader Mode [BETA 1]



    Amplify Shader Editor - Unity Asset Store
    Last edited by Amplify_Ricardo; 10-18-2016 at 01:33 PM.

  5. #5
    Join Date
    Mar 2014
    Posts
    108
    Amplify Shader Editor Tutorial 3 - Connecting Nodes [BETA 1]



    Amplify Shader Editor - Unity Asset Store

  6. #6
    Join Date
    Mar 2014
    Posts
    108
    Amplify Shader Editor Tutorial - Animated Fire Shader Example



    Amplify Shader Editor - Unity Asset Store

  7. #7
    Join Date
    Mar 2014
    Posts
    108
    Featured Sample - Dissolve Burn FX



    A great example of how to create a dissolve effect, fully animated and customizable. Created by benderete, follow him @fourheadedcat Included in the ASE package.

  8. #8
    Join Date
    Mar 2014
    Posts
    108


    Thank you all for supporting ASE! In case you missed it, or if you are new to the Amplify Shader Editor, BETA 2 is now available at the Unity Asset Store. As we mentioned in our first post, the price will increase with every major beta update. If you have not already, now is the best time to get it!

    Among dozens of improvements, the editor is more stable and flexible. It already counts a couple of user created nodes and shader samples. We could not have done it in such a short period of time without your contribution. We welcome your feedback, bug reports, and contributions.

    Be sure to check our Download Page for the full change list.

  9. #9
    Join Date
    Mar 2014
    Posts
    108
    Supporting Alloy Shaders

    Stage 1

    Let’s talk Injection Headers and Alloy Shaders. Most users are not aware that you can take advantage of some Alloy features using Unity surface shaders without needing to convert your shaders manually. It’s extremely quick to setup, you could start using the Amplify Shader Editor with Alloy today!


    Steps:
    1. In the Project tab, navigate to the "Alloy/Shaders/Unity" folder.
    2. Right click on one of the files inside the folder and select "Show in explorer" (or Finder on OSX).
    3. In the window, select all the "*.cginc" files, and copy them.
    4. Close the window and click back into the Unity editor.
    5. In the Project tab, navigate to the folder containing a compatible Unity surface shader.
    6. Right click on the shader and select "Show in explorer" (or Finder on OSX.
    7. Paste the headers in the same folder as the shader.
    8. Close the window, click back into the Unity editor, and wait for the shader to automatically recompile.

    With these simple steps, your Unity surface shaders, or Amplify Shader Editor surface shaders, can now have Alloy's area lights, colored light cookies, BRDF, and much more, all thanks to code Injection Headers.

    NOTE: You will need to repeat these steps every time you download a new version of Alloy. Your materials will be limited to the channels available in the standard surface shader, this will be improved in Stage 2.

    As the Alloy developer put it, code Injection works because of how Unity’s shader system resolves “#include” directives for handling headers. If you use something like “#include “myHeader.cginc” with just the filename and no path then Unity will first look in the same directory as the shader file, and then search the editor’s hidden include directory. So basically, if the shader uses an editor header (eg. “UnityCG.cginc”) you can trick that shader into using a customized local version by copying the header into the same directory as the shader. Then you can simply modify that local copy and the shader will use that instead. This will work for any shader code, even the Standard shader and the generated output of a Unity surface shader.


    Stage 2

    As you may be aware, the Amplify Shader Editor BETA is currently limited to Surface Shaders. Future ASE versions will include several additional shader types, along with better support for custom types, custom shader GUI, and platform specific samples. Alloy is one of the main packages that we intend to support, we will be working close with the developers in order to provide the best experience possible.

    Stay tuned!

    Alloy Physical Shader Framework Shaders - Product Page
    Amplify Shader Editor - Product Page

  10. #10
    Join Date
    Mar 2014
    Posts
    108
    Hello everyone!

    If you have not already, be sure to check out the latest Amplify Shader Editor BETA. We would also like to take this opportunity to remind you that you can download the latest development build directly from our website.


    Amplify Shader Editor - Asset Store Page

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