to be honest, i never thought that a real MMO would be developed in 3dbuzz, from day one, i knew that something as big as mmo would be really hard to implement with one man team. yet, what nelson developed in chapter 12 had a very big promising end. as he spoke in one of radio shows, there is little difference between sending chat messages over wire with sending information for the game, YET, there are big things to cover, AI is one of them, what would handle that? normally it would be the server, but how? and that is one of the many questions about any online game. honestly, now that i heard nelson would leave 3d buzz, that makes me sad, but still, there are many things to learn from the videos, take lee's r&d for example, although it had many many uncovered aspects it's still a semi valid source for terrain generation and my main source for future chapters specially the one that will cover the terrain system i am dreaming of making
so, it's not a big surprise to me that MMO will be stopped and a dead end, but still, there are many things to learn from it, if you just stop looking for the MMO stuff itself and try to learn how nelson is handling project and api development, it's still a gold mine to dig
The only thing i wish that happen, is that nelson upload at least one final video and make sure that the whole project works with latest photon version
Last edited by css_maya; 08-30-2016 at 07:21 AM.
If you want to learn something, start teaching about it to others, nothing will help you more than that !