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  1. #1
    Join Date
    Mar 2014
    Posts
    119

    Introducing Amplify Bloom for Unity


    Amplify Bloom brings Industry Level Post-Process Bloom to your projects in a comprehensive all-in-one package with high-quality features that can be toggled and tweaked to fulfill your project needs. AAA quality and flexibility at an indie affordable cost with premium support and professional development you can always expect from our products.


    Our Bloom solution is based on a technique commonly used in AAA games, focused on reducing flickering/firefly artifacts. In addition to high-quality Bloom, the package includes a comprehensive collection of extra features such as Flexible Temporal Filtering, Procedural Pseudo-Flares, Bokeh Filter, Anamorphic Glare, Lens Dirt and Starburst. Suitable for 3D and 2D applications, it’s the ideal fast performing solution for your project. Get the most out of any machine with both a Low and High Precision mode are available for maximum performance control.

    All-in-one Package
    • High quality and high-performance
    • Highly flexible, tweak and toggle only the required features
    • Extensive control with dedicated thresholds and intensity values
    • Debug view for all features
    • For both 3D and 2D applications
    • Full Source Code

    Bloom

    • Low and High Precision
    • Based on a AAA temporal stability issues reduction technique
    • Additional Temporal Filtering for even greater flicker/firefly reduction
    • Comprehensive Upscale and Downscale control
    • Fine tune effect by specifying each Mip contribution/weight and Blur parameters
    • Separate Threshold for Bloom and Extra Features

    Temporal Stability

    • Temporal filtering technique focused on reducing flicker/firefly issues

    Lens Dirt & Starburst

    • Texture based effect influenced by Bloom, Glare and Lens Flare
    • Supports dynamic render textures
    • Fine tune final look by specifying per Mip influence/weight
    • Intensity Control

    Bokeh Filtering

    • Simulate different camera aperture shapes
    • Apply the effect directly on the bloom source or only affect extra features
    • Flexible controls for Sample Radius, Aperture, Focal Length and Distance, CoC Diameter and Rotation value

    Lens Flare

    • Realistic procedural pseudo-flares with Halo and Ghosts
    • Flexible controls for Intensity, Tint, Dispersal and Chromatic Distortion

    Lens Glare

    • High-quality Anamorphic Glare
    • Flexible controls for Intensity, Streak Type, Streak Scale, Color and Tint Along Glare, Per-Pass Displacement and Ray value
    • 9 standard glare types included
    • Create up to 32 custom glare types

    Goes great with Amplify Color - Product Page
    Industry Level Color Grading for Unity

    Be sure to contact us if you run into any problems or if you have any questions regarding our products, we would be happy to help. You are all premium users to us, stay in touch, we would love to hear more about your work.

  2. #2
    Join Date
    Mar 2014
    Posts
    119
    We just released a in-depth Amplify Bloom tutorial! In this video we cover installation, scene setup and feature overview with various examples and useful workflow tips. New to Amplify Bloom? Check out the Asset Store Page!

    Amplify Bloom In-depth Tutorial



    Amplify Bloom: Product Page
    Fully Functional Trial: Download

  3. #3
    Join Date
    Mar 2014
    Posts
    119
    We are happy to announce that a new version of Amplify Bloom is available. In this new update we addressed several issues concerning using the plugin both on Mac, iOS and Android making it more stable overall. Additional options were also added to decrease the performance hit and maintain better frame rates on mobile devices.

    Amplify Bloom 1.0.2 change list:

    • Added control to initial source downscale.
    • Optimized features usage on mobile
    • Fixed compilation errors when deploying Amplify Bloom on iOS and Apple tvOs using Metal API
    • Fixed issue with array data access on shader files when working on Unity 5.4
    • Fixed precision issues with Lens Flare
    • Fixed issues with Encoder on Low Precision, more specifically on LG G3 phone
    • Added fallback shader for older API's with lesser texture lookups and automatically clamping Mip Count to a lesser max value
    • Added new Debug Log toggle into inspector
    • Reduced amount of shader keywords used from 6 to just 1.
    • Improved performance and fixed issues on mobile.(edited)
    • Fixed issue when compiling shaders on Metal at version 5.2.1
    • Added new Demo options to Enable/Disable both Temporal filtering and Upscale technique


    Amplify Bloom - Unity Asset Store

    Fully functional watermarked trial version - Download

  4. #4
    Join Date
    Mar 2014
    Posts
    119

    Happy to announce a new Amplify Bloom update. Among other features, Amplify Bloom 1.0.3 provides several performance enhancements, new features and dedicated mobile improvements.

    Amplify Bloom 1.0.3 change list:
    • Added control to initial source downscale
    • Optimized features usage on mobile
    • Added the ability to render the Bloom effect to a Render Texture for latter use
    • Added the ability to use masks on the Bloom effect

    Amplify Bloom - Unity Asset Store
    Fully functional watermarked trial version - Download

  5. #5
    Join Date
    Mar 2014
    Posts
    119

    New sample available! Now it's easy to setup dynamic masks and augmented reality applications, check the Amplify Bloom Manual (section 8) for additional information.

    Amplify Vuforia AR Sample - Download
    Amplify Bloom Mask Sample - Download

  6. #6
    Join Date
    Mar 2014
    Posts
    119

    Amplify Bloom brings Industry Level Post-Process Bloom to your projects in a comprehensive all-in-one package and can be yours for only $18.75 in the next 24 hours. Get it today!

    Amplify Bloom - Asset Store Page
    Fully Functional Trial Version - Download


    What does Firewatch, p.a.m.e.l.a., Manifold Garden, Rust, The Forest, Night In The Woods, Broforce and Star Wars Journeys Ep 1 – to name a few – have in common? Check out our full suite of Amplify Unity Products and find out what they can do for your project.

  7. #7
    Join Date
    Mar 2014
    Posts
    119

    The latest game from Milkstone Studios, developers of the popular Ziggurat, takes you on a journey through Ancient Egypt. Death awaits at every corner, if you like challenging games, this one is for you! Amplified both by our Bloom and Motion blur solution, it’s a great usage example.

    Full Post - Amplify Creations Blog
    Amplify Bloom - Product Page
    Amplify Motion - Product Page

  8. #8
    Join Date
    Mar 2014
    Posts
    119

    Amplify Bloom is one of the lucky finalist in the Asset Store Award category. Show your support by voting today! https://unity3d.com/awards/2016

  9. #9
    Join Date
    Mar 2014
    Posts
    119

    Space Pirate Trainer is the official trainer for wannabe space pirates on the HTC Vive. What if you could jump instantly into an immersive arcade simulation? This top selling VR game takes you there; fighting off relentless waves of droids with all the weapons and gadgets you would ever need as a Space Pirate. It’s a great example of how to to take advantage of Amplify Color and Amplify Bloom with full support for Single Pass Stereo.

    Space Pirate Trainer - Get it on Steam!

    Full Post - Amplify Creations Blog
    Amplify Bloom - Product Page
    Amplify Color - Product Page

  10. #10
    Join Date
    Mar 2014
    Posts
    119

    Hot Dogs, Horseshoes & Hand Grenades, H3VR for short, is an extremely fun to play weapon simulator that, despite its realistic weapon handling, doesn’t take it self too seriously. It’s another great example of how to take advantage of Amplify Bloom, bloom effects are a great way to enhance explosions, muzzle flashes, sparks and similar FX.

    H3VR - Get it on Steam!

    Full Post - Amplify Creations Blog
    Amplify Bloom - Product Page

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