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Thread: wx-t

  1. #1
    Join Date
    Jun 2005
    Posts
    544

    wx-t

    Hi all

    I started my charcter, here is my head model, I will model my human in seperate parts
    C&C are welcome please

    thanks peter
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Join Date
    Oct 2010
    Location
    Bolton, UK
    Posts
    41
    Topology looks good so far, the area around lips and eyes is correct. On the pictures that you placed, back of the head looks somehow weird, like a bit sticking out (I might be mistaken). You could remove few polygons at bottom of face, it looks like you have bit too many of them in there. Good luck!
    3D artist -> www.pmarjanski.com

  3. #3
    Join Date
    Jun 2005
    Posts
    544
    thanks woofer 89

    you mean by deleting polys under the chin

    thanks peter

  4. #4
    Join Date
    Oct 2010
    Location
    Bolton, UK
    Posts
    41
    yeah I'm curious how the rest of your character will look like
    3D artist -> www.pmarjanski.com

  5. #5
    Join Date
    Jun 2005
    Posts
    544
    ya I will model the body foot and arms seperate then weld them that might be the best way of doing everything
    I dont know how you do when you modelling

    peter

  6. #6
    Join Date
    Oct 2010
    Location
    Bolton, UK
    Posts
    41
    Yup thats the one way you can do, or you can extrude planes from leg, you can follow this flow lines ->
    http://imageshack.us/photo/my-images...asemesh03.jpg/ hand
    http://imageshack.us/photo/my-images...asemesh07.jpg/ hand2
    http://imageshack.us/photo/my-images...asemesh05.jpg/ foot

    Good luck!
    3D artist -> www.pmarjanski.com

  7. #7
    Join Date
    Jun 2005
    Posts
    544



  8. #8
    Join Date
    Oct 2010
    Location
    Bolton, UK
    Posts
    41
    Nice, I just saw one thing. The nose on middle pic looks too smooth. I mean part where skin connects to chick. Also remember to add E shape to the ear.
    3D artist -> www.pmarjanski.com

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