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Thread: Round Inset

  1. #1
    Join Date
    Jul 2005
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    634

    Round Inset

    Ok so its been well over 18 months since I have tried to model anything and boy does it show lol.

    Trying to model a subway car (train), and ran into a small issues with creating the doors.

    They have a window in them with rounded corners, so my first attempt I created the door out of a box then used insert edge loops to lay out the window, then deleted faces and extruded and merged, I tried bevelling the corners to round them out but this gave me some pinching and strange results, I got slightly better results turning fill ngons off but when I come to bevel the edgers around the window to round them it goes nasty lol.

    So second attempt I tried extruding the face and just scaling it in but it still gave me nasty errors.

    I want it to have rounded corners and bevelled edges so they dont look so sharp.

    Whats the best way of achieving this?

    Cheers
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    Si vis pacem, para bellum

  2. #2
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    Not sure about a 'best way' but my usual method for something like this is to:

    Start with a polyPipe and delete all but the inner tube faces, arrange them as the corners. After that extrude out then append across to make a complete surface
    There is an exception to every rule, apart from this one.

    Current giveaway: Freelance Quixel suite (...working on details)

  3. #3
    Join Date
    Jul 2005
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    Ah so instead of modelling the whole in the door you model the door around the hole.

    Cheers I'll give it a try, think I need to dig out my advanced modelling dvd and get some more practise lol.
    Si vis pacem, para bellum

  4. #4
    Join Date
    Jul 2005
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    So Ive had a play around this morning and as usual your right faux, it worked well.

    I also tried another method of projecting a curve onto a nurbs surface then trimming the surface and converting to polygons, it worked quite well actually, but I think ill stick to your method.

    Cheers again.

    PS - Scripting is so much more fun than modelling lol.
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    Si vis pacem, para bellum

  5. #5
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    Looking good Mr Tom...

    ...now where's that w.i.p thread!?
    There is an exception to every rule, apart from this one.

    Current giveaway: Freelance Quixel suite (...working on details)

  6. #6
    Join Date
    Jul 2005
    Posts
    634
    Haha I did consider it but then I got embarrassed by my modelling skills or lack off and also progress is very slow.

    I'm still messing around with different methods of modelling in general, I'll start a thread if I ever finish modelling it as I want to create an animation for it as part of my show reel.
    Si vis pacem, para bellum

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