Full article: http://www.rockpapershotgun.com/2011...always-on-drm/At a certain point you have to wonder if Ubisoft is in the midst of some spectacular version of a Producers-style attempt to treat PC customers as abysmally as possible for some unknown goal. In the last couple of weeks they’ve bumped PC release dates on their last two games (Call Of Juarez and From Dust) just days before release – rather spitting in the eye of pre-order customers. And now they’ve now ensured that those looking forward to playing Driver: San Francisco can distract themselves with the knowledge that it will carry Ubisoft’s loathed DRM that requires you always be online to play both single- and multiplayer.
It’s a bit like a car manufacturer introducing a new type of car immobiliser that won’t let it start when it’s raining, and then proudly declaring they’ll be installing it in the next model too. Ubisoft’s always-on DRM doesn’t work. It’s not ambiguous. Most their games that have had the bloody thing enforced upon them have proven a miserable mess for players who just want to enjoy the game they’ve legitimately paid for. Instead they find that if Ubi’s servers are down (and in the current LulzSec-inspired culture, it’s hard to imagine this won’t happen after major releases). Or if there’s a drop in their internet connection, they simply can’t play...
Well.. what else is there to say? Shame, I really was looking forward to From Dust (another dick move by Ubisoft, by the way).
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